Fastpitch StudioFASTPITCHSTUDIO

Pitching Bingo

LET’S PLAY

Ready to pitch?

One square at a time.

0 / 25 complete
CalledGot itTap to view or edit

Saved in this browser, on this device.

Player preferences

Throwing hand
Available pitches

Leave them all clear to use every pitch.

Hand changes keep this card. Pitch changes generate a new one.

New card?

Call sheet

No calls yet. Your first square is waiting.

    The quick version

    1. Call a square and try its task.
    2. Choose Got it after success, or Missed to try it later.
    3. Got-it squares stay out. A missed square can return, but never on the very next random call.
    4. Five in a row, column, or diagonal is bingo. Claim the Free Square with Got it, too.
    5. Tap a called square, then Got it, Missed, or Reset to change it immediately. Reset puts it straight back in play. Close the dialog without choosing to leave it unchanged.

    If only one square remains, choose when to retry it. You can also tap a square to call it yourself.

    Cards & saved games

    Generate a fresh mix from your level’s pitches and the original exercises. Small pitch selections repeat allowed calls across different squares. Every card has five exercise squares and a Free Square.

    Player preferences let you choose your throwing hand and pitches. Changing only your hand mirrors Curve, Drop-Curve, and Screw zones on the same advanced card, keeping your progress. Changing available pitches makes a new advanced card. Completed call-sheet entries retain their original tasks. Offspeed uses Change up locations.

    Each level keeps its own game in this browser on this device. Clearing browser data clears your games. No athlete names or accounts are collected by the game.

    Pitch shorthand

    FB = Fastball · CU = Change up · D = Drop · DC = Drop-Curve · C = Curve · R = Rise · S = Screw · OS = Offspeed. Tap any square to see the full call.

    Game time

    00:00Starts with your first call

    First bingo achievements

    Your bingo laps will appear here.

    Each line is timed once. An undone line is marked; restoring it keeps its first time. Blackout stops the timer. Reopening the card resumes it without counting time spent finished.